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Teferi's Protection + Spellbinder Combo

  • Prerequisites

    What do I need to start this combo?

    • Spellbinder on the battlefield.
    • Teferi's Protection in exile (Teferi's Protection exiled by Spellbinder in exile).
    • Spellbinder attached to a creature that can attack this turn and that cannot be blocked and killed by an opponent.
  • Steps

    How does this combo work?

    • 1
      Deal combat damage to an opponent using the creature that has Spellbinder attached.
    • 2
      Spellbinder triggers, casting a copy of Teferi's Protection without paying its mana cost.
    • 3
      Resolve the copy of Teferi's Protection, phasing out all permanents you control and causing you to have protection from everything and preventing your life total from changing until your next turn.
    • 4
      Repeat during each of your turns.
  • Results

    What do I get from this combo?

    • Permanents you control phase out during your opponents' turns
    • You have protection from everything during your opponents' turns
    • Your life total can't change during your opponents' turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
58%
Significant Results
71%
Early Game
96%
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