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Zacama, Primal Calamity + Panharmonicon + Fleetfoot Panther Combo

  • Prerequisites

    What do I need to start this combo?

    • Panharmonicon on the battlefield.
    • Fleetfoot Panther in hand.
    • Zacama in hand or in the command zone.
    • Lands you control can tap to produce at least {3}{r}{g}{w}. Lands you control tap for at least {2}{r}{g}{w} plus half the cost of your self-bouncing creature.
    • {3} plus enough mana to pay for commander tax, if applicable available
  • Steps

    How does this combo work?

    • 1
      Activate all mana-producing lands you control by tapping them, adding at least {3}{r}{g}{w}.
    • 2
      Cast Zacama either from your hand or from the command zone by paying {6}{r}{g}{w} plus commander tax, if applicable.
    • 3
      When Zacama enters the battlefield, it triggers twice.
    • 4
      Resolve the first trigger, untapping all lands you control.
    • 5
      Activate all mana-producing lands you control by tapping them, adding at least {3}{r}{g}{w}.
    • 6
      Resolve the second Zacama trigger, untapping all lands you control.
    • 7
      Cast Fleetfoot Panther by paying {1}{g}{w}.
    • 8
      When Fleetfoot Panther enters the battlefield, it triggers twice, returning itself and Zacama from the battlefield to your hand.
    • 9
      Repeat.
    • 10
      If lands you control can tap to produce at least {4}{r}{g}{w}, this combo nets infinite mana, and you may use that mana to activate Zacama's other abilities.
    • 11
      Activate all mana-producing lands you control by tapping them.
    • 12
      Cast Zacama either from your hand or from the command zone by paying {6}{r}{g}{w} plus commander tax, if applicable.
    • 13
      When Zacama enters, its ability triggers twice through Panharmonicon.
    • 14
      Resolve the first Zacama trigger, untapping all lands you control.
    • 15
      Activate all mana-producing lands you control by tapping them.
    • 16
      Resolve the second Zacama trigger, untapping all lands you control.
    • 17
      Cast Fleetfoot Panther by paying its mana cost.
    • 18
      When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand.
    • 19
      Repeat.
  • Results

    What do I get from this combo?

    • Destroy all artifacts and enchantments opponents control
    • Infinite damage to creatures
    • Infinite creature ETB
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite creature LTB
    • Infinite mana lands you control can produce
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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