Prerequisites
What do I need to start this combo?
- Mayael's Aria and Junk Jet on the battlefield.
- Junk Jet attached to a creature with power 1 or greater.
- You have enough mana and control enough other artifacts such that you can activate Junk Jet enough times to cause the creature it is attached to's power to become equal to or greater than 19.
Steps
How does this combo work?
- 1At the beginning of your upkeep, Mayael's Aria triggers.
- 2Holding priority, activate Junk Jet by paying
and sacrificing another artifact, doubling the creature it is attached to's power until end of turn.
- 3Repeat step 2 until the creature with Junk Jet attached has power 19 or greater.
- 4Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain 10 life, and win the game.
- 1
Results
What do I get from this combo?
- Win the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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