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Mayael's Aria + Junk Jet Combo

  • Prerequisites

    What do I need to start this combo?

    • Mayael's Aria and Junk Jet on the battlefield.
    • Junk Jet attached to a creature with power 1 or greater.
    • You have enough mana and control enough other artifacts such that you can activate Junk Jet enough times to cause the creature it is attached to's power to become equal to or greater than 19.
  • Steps

    How does this combo work?

    • 1
      At the beginning of your upkeep, Mayael's Aria triggers.
    • 2
      Holding priority, activate Junk Jet by paying {3} and sacrificing another artifact, doubling the creature it is attached to's power until end of turn.
    • 3
      Repeat step 2 until the creature with Junk Jet attached has power 19 or greater.
    • 4
      Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain 10 life, and win the game.
  • Results

    What do I get from this combo?

    • Win the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
26%
Significant Results
84%
Early Game
26%
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