Anzrag, the Quake-Mole + Darksteel Mutation Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Anzrag on the battlefield.
- Darksteel Mutation in hand.
- An opponent controls exactly one creature. Anzrag does not have summoning sickness.
available
Steps
How does this combo work?
- 1Activate Anzrag by paying
, causing opponents to block Anzrag if able this turn.
- 2Cast Darksteel Mutation for
targeting the only creature an opponent controls.
- 3Resolve Darksteel Mutation, turning the enchanted creature into a 0/1 Insect artifact creature with indestructible.
- 4Declare Anzrag as an attacker, attacking the opponent who controls the enchanted creature.
- 5The opponent is forced to block Anzrag with the enchanted creature, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
- 6Repeat from step 4.
- 1
Results
What do I get from this combo?
- Infinite combat phases
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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