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Approach of the Second Sun + Tainted Pact Combo

  • Prerequisites

    What do I need to start this combo?

    • Approach of the Second Sun and Tainted Pact in hand.
    • NOTE: This combo fails if two of the top six cards of your library share a name.
    • {13}{w}{w}{b} available
  • Steps

    How does this combo work?

    • 1
      Cast Approach of the Second Sun by paying {6}{w}, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top.
    • 2
      Cast Tainted Pact by paying {1}{b}, exiling cards from the top of your library until you exile Approach of the Second Sun, putting it into your hand.
    • 3
      Cast Approach of the Second Sun by paying {6}{w}, causing you to win the game.
  • Results

    What do I get from this combo?

    • Win the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
88%
Significant Results
94%
Early Game
5.9%
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