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Approach of the Second Sun + Necropotence Combo

  • Prerequisites

    What do I need to start this combo?

    • Necropotence on the battlefield.
    • Approach of the Second Sun in hand.
    • {6}{w} each turn available
  • Steps

    How does this combo work?

    • 1
      Cast Approach of the Second Sun by paying {6}{w}, causing you to gain seven life and put it into your library seventh from the top.
    • 2
      Activate Necroptoence seven times by paying seven life, exiling the top seven cards of your library.
    • 3
      At the beginning of your end step, Necropotence triggers, putting all cards exiled with it from your library into your hand.
    • 4
      During your cleanup step, if necessary, discard cards until you reach your maximum hand size, ensuring not to discard Approach of the Second Sun.
    • 5
      During your next turn, cast Approach of the Second Sun by paying {6}{w}, causing you to win the game.
  • Results

    What do I get from this combo?

    • Win the game at the beginning of your next upkeep

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
89%
Significant Results
89%
Early Game
37%
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