Approach of the Second Sun + Necropotence Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Necropotence on the battlefield.
- Approach of the Second Sun in hand.
each turn available
Steps
How does this combo work?
- 1Cast Approach of the Second Sun by paying
, causing you to gain seven life and put it into your library seventh from the top.
- 2Activate Necroptoence seven times by paying seven life, exiling the top seven cards of your library.
- 3At the beginning of your end step, Necropotence triggers, putting all cards exiled with it from your library into your hand.
- 4During your cleanup step, if necessary, discard cards until you reach your maximum hand size, ensuring not to discard Approach of the Second Sun.
- 5During your next turn, cast Approach of the Second Sun by paying
, causing you to win the game.
- 1
Results
What do I get from this combo?
- Win the game at the beginning of your next upkeep
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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