Coercive Recruiter + Marrow-Gnawer + Conspiracy Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Marrow-Gnawer does not have summoning sickness. "Pirate" chosen with Conspiracy. You control at least one additional Rat.
Steps
How does this combo work?
- 1Activate Marrow-Gnawer by tapping it and sacrificing another Rat, creating at least one 1/1 Rat creature token.
- 2When the Rat enters the battlefield as a Pirate due to Conspiracy, Coercive Recruiter triggers, untapping Marrow-Gnawer.
- 3Repeat.
- 4If you control at least two other Rats, this combo creates infinite additional Coercive Recruiter triggers, which can be used to untap any creature(s) infinitely and/or to gain control of any number of creature(s) until end of turn.
- 1
Results
What do I get from this combo?
- Gain control of all creatures until end of turn
- Infinite creature tokens
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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