Maha, Its Feathers Night + Pyrohemia Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Maha and Pyrohemia on the battlefield.
- Your life total is at least 2.
each turn available
Steps
How does this combo work?
- 1During any turn, activate Pyrohemia by paying
, dealing 1 damage to each creature and each player.
- 2Each creature your opponents control dies as a state-based action due to having 0 toughness.
- 3Repeat each turn as desired.
- 1
Results
What do I get from this combo?
- Destroy all creatures opponents control during each turn
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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