Chains of Mephistopheles + Bone Miser + Shenanigans Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Shenanigans in hand.
- Chains of Mephistopheles and Bone Miser on the battlefield.
- You have a way to draw a card.
Steps
How does this combo work?
- 1Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Shenanigans. Then, you will mill a card and return Shenanigans from your graveyard to your hand due to Shenanigans's dredge ability.
- 2Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Shenanigans. Then, you will mill a card and return Shenanigans from your graveyard to your hand due to Shenanigans's dredge ability.
- 3Repeat step 2.
- 1
Results
What do I get from this combo?
- Infinite self-mill
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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