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Worldfire + Emergence Zone + Cauldron Familiar Combo

  • Prerequisites

    What do I need to start this combo?

    • Emergence Zone on the battlefield.
    • Worldfire and Cauldron Familiar in hand.
    • {7}{b}{r}{r}{r} available
  • Steps

    How does this combo work?

    • 1
      Activate Emergence Zone's second ability by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they had flash.
    • 2
      Cast Cauldron Familiar by paying {b}.
    • 3
      When Cauldron Familiar enters the battlefield, it triggers.
    • 4
      Holding priority, cast Worldfire by paying {6}{r}{r}{r}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
    • 5
      Resolve the Voldran Epicure trigger from step 2, causing each opponent to lose 1 life and you to gain 1 life.
    • 6
      Each opponent loses the game due to having 0 or less life.
  • Results

    What do I get from this combo?

    • Each opponent loses the game
    • Exile all cards in hands and graveyards
    • Exile all permanents
    • Significant lifeloss
    • Mass Land Denial

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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