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Fiend Hunter + Dual Nature Combo

  • Prerequisites

    What do I need to start this combo?

    • Dual Nature on the battlefield.
    • Fiend Hunter in hand.
    • {1}{w}{w} available
  • Steps

    How does this combo work?

    • 1
      Cast Fiend Hunter by paying {1}{w}{w}.
    • 2
      Fiend Hunter enters the battlefield, triggering itself and Dual Nature's first ability.
    • 3
      Resolve the Fiend Hunter trigger, choosing not to exile anything.
    • 4
      Resolve the Dual Nature trigger, creating a token copy of Fiend Hunter.
    • 5
      The token Fiend Hunter enters the battlefield, exiling the nontoken Fiend Hunter.
    • 6
      Fiend Hunter leaves the battlefield, triggering Dual Nature's second ability, exiling the Fiend Hunter token.
    • 7
      The Fiend Hunter token leaves the battlefield, triggering its second ability, returning the nontoken Fiend Hunter from exile to the battlefield.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Exile all creatures opponents control
    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
85%
Significant Results
69%
Early Game
54%
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