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Badgermole Cub + Emiel the Blessed + Serra's Sanctum Combo

  • Prerequisites

    What do I need to start this combo?

    • Badgermole Cub in hand.
    • Emiel the Blessed and Serra's Sanctum on the battlefield.
    • You control at least five enchantments.
    • {1}{g} available
  • Steps

    How does this combo work?

    • 1
      Cast Badgermole Cub by paying {1}{g}.
    • 2
      When Badgermole Cub enters, it triggers, earthbending Serra's Sanctum.
    • 3
      Activate Serra's Sanctum by tapping it, adding at least {w}{w}{w}{w}{w}
    • 4
      Badgermole Cub triggers, adding {g}.
    • 5
      Activate Emiel the Blessed by paying {3}, blinking Serra's Sanctum.
    • 6
      Activate Emiel the Blessed by paying {3}, blinking Badgermole Cub.
    • 7
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite blinking
    • Infinite green mana
    • Infinite landfall triggers
    • Infinite mana lands you control can produce
    • Infinite white mana

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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