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Isochron Scepter + Elder Druid + To Arms! Combo

  • Prerequisites

    What do I need to start this combo?

    • To Arms! in exile.
    • Isochron Scepter and Elder Druid on the battlefield.
    • Creatures you control can tap to produce at least {5}{g}. Elder Druid does not have summoning sickness. To Arms! exiled by Isochron Scepter.
  • Steps

    How does this combo work?

    • 1
      Activate any number of creatures you control by tapping them, adding at least {5}{g}.
    • 2
      Activate Isochron Scepter by paying {2} and tapping it, casting a copy of To Arms! without paying its mana cost.
    • 3
      Resolve To Arms!, untapping all creatures you control.
    • 4
      Activate Elder Druid by paying {3}{g} and tapping it, untapping Isochron Scepter.
    • 5
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite card draw
    • Infinite draw triggers
    • Significant storm count
    • Significant magecraft triggers
    • Significant untap of creatures you control
    • Significant mana creatures you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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