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Ghostly Flicker + Mystic Sanctuary + Skullwinder + Time Warp Combo

  • Prerequisites

    What do I need to start this combo?

    • Mystic Sanctuary and Skullwinder on the battlefield.
    • Ghostly Flicker and Time Warp in hand.
    • You control at least four Islands.
    • {5}{u}{u} each turn available
  • Steps

    How does this combo work?

    • 1
      Activate Mystic Sanctuary by tapping it, adding {u}.
    • 2
      Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
    • 3
      Cast Ghostly Flicker by paying {2}{u}, blinking Mystic Sanctuary and Skullwinder.
    • 4
      When Skullwinder and Mystic Sanctuary enter the battlefield, they trigger.
    • 5
      Resolve the Skullwinder trigger, returning Ghostly Flicker from your graveyard to your hand.
    • 6
      Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
    • 7
      Move to your next turn, drawing Time Warp during your draw step.
    • 8
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Skip your draw steps
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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