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Dour Port-Mage + Skullwinder + Time Warp Combo

  • Prerequisites

    What do I need to start this combo?

    • Dour Port-Mage on the battlefield.
    • Skullwinder and Time Warp in hand.
    • {1}{u} available plus enough mana to cast Time Warp and Skullwinder each turn.
  • Steps

    How does this combo work?

    • 1
      Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
    • 2
      Cast Skullwinder by paying its mana cost.
    • 3
      When Skullwinder enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand.
    • 4
      Move to your next turn.
    • 5
      Activate Dour Port-Mage by paying {1}{u} and tapping it, returning Skullwinder from the battlefield to your hand.
    • 6
      Dour Port-Mage triggers, causing you to draw a card.
    • 7
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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