Dour Port-Mage + Skullwinder + Time Warp Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Dour Port-Mage on the battlefield.
- Skullwinder and Time Warp in hand.
available plus enough mana to cast Time Warp and Skullwinder each turn.
Steps
How does this combo work?
- 1Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- 2Cast Skullwinder by paying its mana cost.
- 3When Skullwinder enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand.
- 4Move to your next turn.
- 5Activate Dour Port-Mage by paying
and tapping it, returning Skullwinder from the battlefield to your hand.
- 6Dour Port-Mage triggers, causing you to draw a card.
- 7Repeat.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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