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Slogurk, the Overslime + Azusa, Lost but Seeking + Walk the Aeons Combo

  • Prerequisites

    What do I need to start this combo?

    • Walk the Aeons in hand.
    • Slogurk and Azusa on the battlefield.
    • You control at least three Islands.
    • {5}{g}{u}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast Walk the Aeons with buyback, by paying {4}{u}{u} and sacrificing three Islands to gain an additional turn.
    • 2
      Slogurk triggers, putting three +1/+1 counters on itself.
    • 3
      Activate Slogurk by removing three +1/+1 counters from it, returning it to your hand.
    • 4
      Slogurk triggers, returning three Islands from graveyard to your hand.
    • 5
      Play the three Islands.
    • 6
      Cast Slogurk for {1}{u}{g}.
    • 7
      Pass turn.
    • 8
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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