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Phantom Steed + Dual Nature Combo

  • Prerequisites

    What do I need to start this combo?

    • Dual Nature on the battlefield.
    • Phantom Steed in hand.
    • {3}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast Phantom Steed by paying {3}{u}.
    • 2
      Phantom Steed enters the battlefield, triggering it and Dual Nature's first abilities.
    • 3
      Resolve the Phantom Steed trigger, exiling any other creature you control until Phantom Steed leaves the battlefield.
    • 4
      Dual Nature's second ability triggers, exiling all tokens with the same name as the exiled creature.
    • 5
      Resolve the Dual Nature trigger from step 2, creating a token copy of Phantom Steed.
    • 6
      The Phantom Steed token enters the battlefield, exiling the nontoken Phantom Steed.
    • 7
      The nontoken Phantom Steed leaves the battlefield, triggering itself and Dual Nature's second ability.
    • 8
      Resolve the Phantom Steed trigger, returning all cards exiled with it to the battlefield.
    • 9
      The creature(s) enter the battlefield, triggering Dual Nature's first ability that many times, creating that many creature token(s) of those creature(s).
    • 10
      Resolve the Dual Nature trigger from step 7, exiling the Phantom Steed token.
    • 11
      The Phantom Steed token leaves the battlefield, causing Phantom Steed to return to the battlefield from exile.
    • 12
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote and that it's not early game in a close vote. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
69%
Significant Results
46%
Early Game
46%
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