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The Fourth Doctor + Displacer Kitten + Sensei's Divining Top + Glaring Fleshraker Combo

  • Prerequisites

    What do I need to start this combo?

    • Sensei's Divining Top in hand or in your library (Sensei's Divining Top on top of your library in your library).
    • All other permanents on the battlefield.
    • You have not cast a spell using The Fourth Doctor this turn If Sensei's Divining Top is on top of your library.
    • {1} available
  • Steps

    How does this combo work?

    • 1
      Cast Sensei's Divining Top either from your hand or from the top of your library by paying {0}.
    • 2
      Glaring Fleshraker's first ability, Displacer Kitten and The Fourth Doctor if you cast Sensei's Divining Top from your library trigger.
    • 3
      Resolve the Displacer Kitten trigger, blinking The Fourth Doctor.
    • 4
      Resolve the Fourth Doctor trigger, if applicable, creating a Food token.
    • 5
      Resolve the Glaring Fleshraker trigger, creating a 0/1 Eldrazi Spawn creature token.
    • 6
      When the Eldrazi Spawn enters, Glaring Fleshraker's second ability triggers, dealing 1 damage to each opponent.
    • 7
      Activate the Eldrazi Spawn by sacrificing it, adding {c}.
    • 8
      Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top onto the top of your library.
    • 9
      Repeat.
  • Results

    What do I get from this combo?

    • Significant artifact ETB
    • Significant artifact LTB
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Significant damage
    • Infinite card draw
    • Significant creature ETB
    • Infinite draw triggers
    • Significant storm count
    • Significant creature LTB
    • Significant death triggers
    • Significant creature sacrifice triggers
    • Significant Food tokens

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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