Hermit Druid + Nexus of Fate Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Hermit Druid on the battlefield.
- Nexus of Fate in hand.
- Hermit Druid does not have summoning sickness.You have no basic lands in library.
your first turn, with
available each other turn available
Steps
How does this combo work?
- 1Activate Hermit Druid by paying
and tapping it, causing you to mill your library.
- 2Cast Nexus of Fate by paying
, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library.
- 3Move to your next turn, drawing Nexus of Fate during your draw step.
- 4Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite self-mill
- Infinite turns
- Skip your draw steps
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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