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Hermit Druid + Nexus of Fate Combo

  • Prerequisites

    What do I need to start this combo?

    • Hermit Druid on the battlefield.
    • Nexus of Fate in hand.
    • Hermit Druid does not have summoning sickness.You have no basic lands in library.
    • {5}{g}{u}{u} your first turn, with {5}{u}{u} available each other turn available
  • Steps

    How does this combo work?

    • 1
      Activate Hermit Druid by paying {g} and tapping it, causing you to mill your library.
    • 2
      Cast Nexus of Fate by paying {5}{u}{u}, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library.
    • 3
      Move to your next turn, drawing Nexus of Fate during your draw step.
    • 4
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite self-mill
    • Infinite turns
    • Skip your draw steps
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
69%
Significant Results
94%
Early Game
31%
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