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Ivy, Gleeful Spellthief + Treachery + Retraction Helix + Wirewood Lodge Combo

  • Prerequisites

    What do I need to start this combo?

    • Ivy and Wirewood Lodge on the battlefield.
    • Treachery and Retraction Helix in hand.
    • You control up to four lands excluding Wirewood Lodge that can tap to produce at least {g}{u}{u}. You control an Elf that does not have summoning sickness.
    • {2} at most available
  • Steps

    How does this combo work?

    • 1
      Activate Wirewood Lodge and up to four other lands you control by tapping them, adding at least {c}{g}{u}{u}.
    • 2
      Cast Retraction Helix by paying {u}, targeting an Elf you control without summoning sickness.
    • 3
      Cast Treachery by paying {3}{u}{u}, targeting a creature other than Ivy.
    • 4
      Ivy triggers, copying the Treachery spell, with the copy targeting Ivy.
    • 5
      Resolve the copy of the Treachery spell, creating a copy of Treachery attached to Ivy.
    • 6
      When the Treachery token enters the battlefield, it triggers, untapping up to five lands.
    • 7
      Holding priority, activate up to four lands excluding Wirewood Lodge by tapping them, adding at least {g}{u}{u}.
    • 8
      Activate Wirewood Lodge's second ability by paying {g} and tapping it, untapping the Elf.
    • 9
      Resolve the original Treachery spell.
    • 10
      When Treachery enters the battlefield, it triggers, untapping up to five lands.
    • 11
      Activate the Elf by tapping it, returning the nontoken Treachery from the battlefield to your hand.
    • 12
      Activate Wirewood Lodge and up to four other lands you control by tapping them, adding at least {c}{g}{u}{u}.
    • 13
      Repeat from step 3.
  • Results

    What do I get from this combo?

    • Infinite storm count
    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Gain control of all creatures
    • Infinite untap of lands you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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