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Simic Ascendancy + Conclave Sledge-Captain Combo

  • Prerequisites

    What do I need to start this combo?

    • Simic Ascendancy on the battlefield.
    • Conclave Sledge-Captain in hand.
    • You control a creature with power 3 or greater that can attack this turn and that cannot be blocked an opponent.
    • {5}{g} available
  • Steps

    How does this combo work?

    • 1
      Cast Conclave Sledge-Captain by paying {5}{g}.
    • 2
      When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times.
    • 3
      Resolve the first trigger, putting a +1/+1 counter on the creature with power 3 or greater, and causing it to gain the printed abilities until end of turn.
    • 4
      Simic Ascendancy's first ability triggers, putting a growth counter on it.
    • 5
      Repeat from step 3 for each remaining trigger.
    • 6
      Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times.
    • 7
      Resolve the first trigger, putting a number of +1/+1 counters on the creature equal to the damage dealt.
    • 8
      Simic Ascendancy's first ability triggers, putting that many growth counters on it.
    • 9
      Repeat from step 7 for each remaining trigger.
    • 10
      At the beginning of your next upkeep, Simic Ascendancy's second ability triggers, causing you to win the game.
  • Results

    What do I get from this combo?

    • Win the game at the beginning of your next upkeep

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
30%
Significant Results
65%
Early Game
75%
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