Spawning Pit + Zameck Guildmage Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
available
Steps
How does this combo work?
- 1Activate Zameck Guildmage's first ability by paying
, causing your creatures to enter with an additional +1/+1 counter this turn.
- 2Activate Spawning Pit by sacrificing the persist creature.
- 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it and at least one +1/+1 counter on it due to Zameck Guildmage.
- 4Remove a -1/-1 counter and a +1/+1 counter from that creature as a state-based action.
- 5Resolve the Spawning Pit ability.
- 6Repeat from step 2
- 1
Results
What do I get from this combo?
- Infinite charge counters on a permanent
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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