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Spawning Pit + Zameck Guildmage Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • {g}{u} available
  • Steps

    How does this combo work?

    • 1
      Activate Zameck Guildmage's first ability by paying {g}{u}, causing your creatures to enter with an additional +1/+1 counter this turn.
    • 2
      Activate Spawning Pit by sacrificing the persist creature.
    • 3
      When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it and at least one +1/+1 counter on it due to Zameck Guildmage.
    • 4
      Remove a -1/-1 counter and a +1/+1 counter from that creature as a state-based action.
    • 5
      Resolve the Spawning Pit ability.
    • 6
      Repeat from step 2
  • Results

    What do I get from this combo?

    • Infinite charge counters on a permanent
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite death triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

3

Upgraded

(no early game 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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