Astral Dragon + Springheart Nantuko + Stone-Seeder Hierophant Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield (Springheart Nantuko attached to Astral Dragon on the battlefield and Stone-Seeder Hierophant without summoning sickness on the battlefield).
- You have a land card in hand
- You are able to play a land this turn. You control a land that can tap to produce at least
, or the land card in hand can tap to produce
.
if the land card in hand does not enter untapped and/or cannot produce mana available
Steps
How does this combo work?
- 1Play a land. When the land enters, Springheart Nantuko and Stone-Seeder Hierophant trigger.
- 2Holding priority, if the land enters the battlefield untapped, activate it by tapping it, adding at least
.
- 3Resolve the Stone-Seeder Hierophant trigger, untapping it.
- 4Holding priority, activate Stone-Seeder Hierophant by tapping it, untapping a land.
- 5Activate the land by tapping it, adding at least
.
- 6Resolve the Springheart Nantuko trigger, causing you to pay
to create a token copy of Astral Dragon.
- 7When the Astral Dragon token enters the battlefield, it triggers, creating two copies of a land you control that are 3/3 Dragon creatures in addition to their other types.
- 8When the land tokens enter the battlefield, Springheart Nantuko and Stone-Seeder Hierophant trigger twice.
- 9Repeat steps 3 through 5 two additional times for the Stone-Seeder Hierophant triggers from step 8.
- 10Resolve the first Springheart Nantuko trigger, choosing not to pay and creating a 1/1 Insect creature token.
- 11Repeat from step 6 with the second Springheart Nantuko trigger.
- 1
Results
What do I get from this combo?
- Infinite creature ETB
- Infinite creature tokens
- Infinite landfall triggers
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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