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Thousand-Faced Shadow + Great Whale + Coiling Stalker Combo

  • Prerequisites

    What do I need to start this combo?

    • Thousand-Faced Shadow in hand.
    • Great Whale and Coiling Stalker on the battlefield.
    • Coiling Stalker and Great Whale do not have summoning sickness. An opponent cannot block Coiling Stalker or Great Whale. You control up to seven lands that can tap to produce at least {3}{g}{u}{u}.
  • Steps

    How does this combo work?

    • 1
      Declare Great Whale and Coiling Stalker as attackers.
    • 2
      When they aren't blocked, activate up to seven lands you control by tapping them, adding at least {3}{g}{u}{u}.
    • 3
      Activate Thousand-Faced Shadow's ninjutsu ability by paying {2}{u}{u} and returning Coiling Stalker from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
    • 4
      When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Great Whale that is tapped and attacking.
    • 5
      When the Great Whale token enters the battlefield, it triggers, untapping up to seven lands.
    • 6
      Activate Coiling Stalker's ninjutsu ability by paying {1}{g} and returning Thousand-Faced Shadow from the battlefield to your hand, putting Coiling Stalker onto the battlefield from your hand tapped and attacking.
    • 7
      Repeat from step 2.
    • 8
      Deal combat damage using the Great Whale tokens, dealing infinite combat damage to the defending opponent.
    • 9
      If you control up to seven lands that can tap to produce at least {4}{g}{u}{u}, this combo nets infinite mana.
  • Results

    What do I get from this combo?

    • Infinite combat damage to one opponent
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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