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Thousand-Faced Shadow + Palinchron + Coiling Stalker Combo

  • Prerequisites

    What do I need to start this combo?

    • Thousand-Faced Shadow in hand.
    • Palinchron and Coiling Stalker on the battlefield.
    • Coiling Stalker and Palinchron do not have summoning sickness. An opponent cannot block Coiling Stalker or Palinchron. You control up to seven lands that can tap to produce at least {3}{g}{u}{u}.
  • Steps

    How does this combo work?

    • 1
      Declare Palinchron and Coiling Stalker as attackers.
    • 2
      When they aren't blocked, activate up to seven lands you control by tapping them, adding at least {3}{g}{u}{u}.
    • 3
      Activate Thousand-Faced Shadow's ninjutsu ability by paying {2}{u}{u} and returning Coiling Stalker from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
    • 4
      When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Palinchron that is tapped and attacking.
    • 5
      When the Palinchron token enters the battlefield, it triggers, untapping up to seven lands.
    • 6
      Activate Coiling Stalker's ninjutsu ability by paying {1}{g} and returning Thousand-Faced Shadow from the battlefield to your hand, putting Coiling Stalker onto the battlefield from your hand tapped and attacking.
    • 7
      Repeat from step 2.
    • 8
      Deal combat damage using the Palinchron tokens, dealing infinite combat damage to the defending opponent.
    • 9
      If you control up to seven lands that can tap to produce at least {4}{g}{u}{u}, this combo nets infinite mana.
  • Results

    What do I get from this combo?

    • Infinite combat damage to one opponent
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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