Pemmin's Aura + Hope Tender + Arixmethes, Slumbering Isle Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Hope Tender does not have summoning sickness. Pemmin's Aura attached to Hope Tender. You control an additional land that can tap for mana. Arixmethes has at least one slumber counter on it.
Steps
How does this combo work?
- 1Activate Arixmethes by tapping it, adding
.
- 2Activate your additional land by tapping it, adding
.
- 3Activate Hope Tender's last ability by paying
, tapping it, and exerting it, untapping Arixmethes and a land that can tap for mana.
- 4Activate Pemmin's Aura's first ability by paying
, untapping Hope Tender.
- 5Repeat any number of times.
- 1
Results
What do I get from this combo?
- Infinite green mana
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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