Badgermole Cub + Pemmin's Aura Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Badgermole Cub and Pemmin's Aura in hand.
- You control an untapped land that can tap to produce at least
.
available
Steps
How does this combo work?
- 1Cast Badgermole Cub by paying
, When it enters, its first ability triggers, earthbending a land that can produce at least
.
- 2Cast Pemmin's Aura by paying its mana cost, attaching it to the earthbent land.
- 3Activate the land by tapping it, adding at least
.
- 4Badgermole Cub's second ability triggers, adding
.
- 5Activate Pemmin's Aura by paying
, untapping the land.
- 6Repeat from step 3.
- 1
Results
What do I get from this combo?
- Infinite green mana
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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