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Magistrate's Scepter + Merfolk Skydiver Combo

  • Prerequisites

    What do I need to start this combo?

    • Magistrate's Scepter and Merfolk Skydiver on the battlefield.
    • Magistrate's Scepter has a least one charge counter on it.
    • {9}{u}{u}{u}{g}{g}{g} each turn available
  • Steps

    How does this combo work?

    • 1
      Activate Merfolk Skydiver, proliferating the charge counter on Magistrate's Scepter.
    • 2
      Repeat step one an additional two times.
    • 3
      Activate Magistrate's Scepter by tapping it and removing three charge counters from it, taking an extra turn after this one.
    • 4
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
89%
Significant Results
89%
Early Game
11%
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