Azusa, Lost but Seeking + Magistrate's Scepter + Evolution Sage + Simic Growth Chamber Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Simic Growth Chamber in hand.
- All other permanents on the battlefield.
- Magistrate's Scepter has at least one charge counter on it. You are able to play a number of lands this turn equal to four minus the number of charge counters on Magistrate's Scepter.
Steps
How does this combo work?
- 1Play Simic Growth Chamber.
- 2When Simic Growth Chamber enters the battlefield, it and Evolution Sage trigger.
- 3Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 4Resolve the Evolution Sage trigger, putting a charge counter on Magistrate's Scepter.
- 5Repeat from step 1 until Magistrate's Scepter has four or more charge counters on it.
- 6Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 7Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
View























































































































































