Stormchaser's Talent + Valley Floodcaller + Get Out + Cryptolith Rite Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Get Out in hand.
- All other permanents on the battlefield.
- You control four in any combination of Birds, Frogs, Otters and/or Rats that do not have summoning sickness.
Steps
How does this combo work?
- 1Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding
.
- 2Cast Get Out by paying
, targeting Stormchaser's Talent. Stormchaser's Talent's first ability, Valley Floodcaller and each creature you control that has prowess trigger.
- 3Resolve the Stormchaser Talent trigger, creating a 1/1 Otter creature token with prowess.
- 4Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
- 5Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
- 6Resolve Get Out, returning Stormchaser's Talent from the battlefield to your hand.
- 7Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding
.
- 8Cast Stormchaser's Talent by paying
. Valley Floodcaller and each creature you control that has prowess trigger.
- 9Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
- 10Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
- 11Activate Stormchaser's Talent by paying
, causing it to gain level 2. It then triggers, returning Get Out from your graveyard to your hand.
- 12Repeat.
- 1
Results
What do I get from this combo?
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite storm count
- Infinite magecraft triggers
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
- Infinite creature tokens that are infinitely large
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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