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Greater Good + Triskaidekaphile + Worldspine Wurm Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • You have exactly one card in hand. Your library size is at least fifteen.
  • Steps

    How does this combo work?

    • 1
      Activate Greater Good by sacrificing Worldspine Wurm.
    • 2
      Worldspine Wurm dies, triggering its first and second ability.
    • 3
      Resolve the first Worldspine Wurm trigger, creating three 5/5 Wurm creature tokens.
    • 4
      Resolve the second Worldspine Wurm trigger, shuffling it into your library from your graveyard.
    • 5
      Resolve the Greater Good ability, causing you to draw fifteen cards and discard three cards.
    • 6
      At the beginning of your next upkeep, Triskaidekaphile triggers, causing you to win the game.
  • Results

    What do I get from this combo?

    • Win the game at the beginning of your next upkeep

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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