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Astral Dragon + Springheart Nantuko + Tireless Provisioner Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Springheart Nantuko attached to Astral Dragon on the battlefield).
    • You have a land card in hand
    • You are able to play a land this turn.
    • {1} if the land card in hand does not enter untapped and/or cannot produce mana available
  • Steps

    How does this combo work?

    • 1
      Play a land. When the land enters, Springheart Nantuko and Tireless Provisioner trigger.
    • 2
      Holding priority, if the land enters the battlefield untapped, activate it by tapping it, adding at least {1}.
    • 3
      Resolve the Tireless Provisioner trigger, creating a Treasure token.
    • 4
      Holding priority, activate the Treasure by tapping and sacrificing it, adding {g}.
    • 5
      Resolve the Springheart Nantuko trigger, causing you to pay {1}{g} to create a token copy of Astral Dragon.
    • 6
      When the Astral Dragon token enters the battlefield, it triggers, creating two copies of a land you control that are 3/3 Dragon creatures in addition to their other types.
    • 7
      When the land tokens enter the battlefield, Springheart Nantuko and Tireless Provisioner trigger twice.
    • 8
      Resolve both Tireless Provisioner triggers, creating two Treasure tokens.
    • 9
      Holding priority, activate the two Treasures by tapping and sacrificing them, adding {1}{g}.
    • 10
      Resolve the first Springheart Nantuko trigger, choosing not to pay and creating a 1/1 Insect creature token.
    • 11
      Repeat from step 5 with the second Springheart Nantuko trigger.
  • Results

    What do I get from this combo?

    • Infinite creature ETB
    • Infinite creature tokens
    • Infinite landfall triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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