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Volo, Guide to Monsters + Food Chain + Shrieking Drake Combo

  • Prerequisites

    What do I need to start this combo?

    • Shrieking Drake in hand.
    • Volo and Food Chain on the battlefield.
    • You do not control another Drake or have a Drake in your graveyard. You have another creature card in hand that is not a Drake and that does not share a creature type with a creature you control or a creature in your graveyard. If the additional creature has multiple differently colored mana symbols in its mana cost, an additional mana of each but one of those symbols will be required.
    • {u} plus enough mana to cast the additional creature available
  • Steps

    How does this combo work?

    • 1
      Cast the additional creature by paying its mana cost.
    • 2
      Volo triggers, copying the creature spell.
    • 3
      Resolve both creature spells.
    • 4
      Activate Food Chain by exiling the creature token, adding at least one mana of any color that can only be spent to cast creature spells.
    • 5
      Cast Shrieking Drake by paying {u}.
    • 6
      Volo triggers, copying Shrieking Drake.
    • 7
      Resolve the copy of the Shrieking Drake spell.
    • 8
      When the token Shrieking Drake enters the battlefield, it triggers, returning a nontoken creature from the battlefield to your hand.
    • 9
      Activate Food Chain by exiling the Shrieking Drake token, adding {u}{u} that can only be spent to cast creature spells.
    • 10
      Resolve the original Shrieking Drake spell cast in step 5.
    • 11
      When the nontoken Shrieking Drake enters the battlefield, it triggers, returning itself from the battlefield to your hand.
    • 12
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite colored mana that can only be spent to cast creature spells
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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