Sage of Hours + Master Biomancer + Conjurer's Closet Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Master Biomancer has power 5 or greater.
Steps
How does this combo work?
- 1At the beginning of your end step, Conjurer's Closet triggers, blinking Sage of Hours and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer.
- 2Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- 3Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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