The Mirari Conjecture + Conduit of Worlds + Time Stretch Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Time Stretch in hand.
- The Mirari Conjecture and Conduit of Worlds on the battlefield (The Mirari Conjecture with two lore counters on it on the battlefield).
at most each turn available
Steps
How does this combo work?
- 1At the beginning of your precombat main phase. The Mirari Conjecture triggers, putting a lore counter on it. Its third chapter ability then triggers, copying instant and sorcery spells you cast this turn.
- 2Cast Time Stretch by paying
.
- 3The Mirari Conjecture triggers, copying Time Stretch.
- 4Resolve both Time Stretches, causing you to get four extra turns after this one.
- 5Move to your first extra turn.
- 6Activate Conduit of Worlds by tapping it, targeting The Mirari Conjecture and causing you to pay
to cast it from your graveyard.
- 7The Mirari Conjecture enters with a lore counter on it, triggering its first chapter ability, returning an instant card from your graveyard to your hand.
- 8Move to your second extra turn. At the beginning of your precombat main phase. The Mirari Conjecture triggers, putting a lore counter on it. Its second chapter ability then triggers, returning Time Stretch from your graveyard to your hand.
- 9Move to your third extra turn and repeat from step 1.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
View

























































































