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The Mirari Conjecture + Conduit of Worlds + Time Stretch Combo

  • Prerequisites

    What do I need to start this combo?

    • Time Stretch in hand.
    • The Mirari Conjecture and Conduit of Worlds on the battlefield (The Mirari Conjecture with two lore counters on it on the battlefield).
    • {8}{u}{u} at most each turn available
  • Steps

    How does this combo work?

    • 1
      At the beginning of your precombat main phase. The Mirari Conjecture triggers, putting a lore counter on it. Its third chapter ability then triggers, copying instant and sorcery spells you cast this turn.
    • 2
      Cast Time Stretch by paying {8}{u}{u}.
    • 3
      The Mirari Conjecture triggers, copying Time Stretch.
    • 4
      Resolve both Time Stretches, causing you to get four extra turns after this one.
    • 5
      Move to your first extra turn.
    • 6
      Activate Conduit of Worlds by tapping it, targeting The Mirari Conjecture and causing you to pay {4}{u} to cast it from your graveyard.
    • 7
      The Mirari Conjecture enters with a lore counter on it, triggering its first chapter ability, returning an instant card from your graveyard to your hand.
    • 8
      Move to your second extra turn. At the beginning of your precombat main phase. The Mirari Conjecture triggers, putting a lore counter on it. Its second chapter ability then triggers, returning Time Stretch from your graveyard to your hand.
    • 9
      Move to your third extra turn and repeat from step 1.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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