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Saheeli's Artistry + Skullwinder + Palinchron Combo

  • Prerequisites

    What do I need to start this combo?

    • Skullwinder on the battlefield.
    • Saheeli's Artistry and Palinchron in hand.
    • You control up to seven lands that can tap to produce at least {4}{u}{u}.
    • {3}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      Activate up to seven lands by tapping them, adding at least {4}{u}{u}.
    • 2
      Cast Saheeli's Artistry by paying {4}{u}{u}, creating a token copy of Palinchron that is an artifact.
    • 3
      When the Palinchron token enters, it triggers, untapping up to seven lands.
    • 4
      Cast Skullwinder by paying its mana cost.
    • 5
      When Skullwinder enters, it triggers, returning Saheeli's Artistry from your graveyard to your hand.
    • 6
      Activate up to seven lands by tapping them, adding at least {4}{u}{u}.
    • 7
      Cast Saheeli's Artistry by paying {4}{u}{u}, creating a token copy of Skullwinder and the Palinchron token.
    • 8
      When the Skullwinder and Palinchron tokens enter, they trigger.
    • 9
      Resolve the Skullwinder token's trigger, returning Saheeli's Artistry from your graveyard to your hand.
    • 10
      Resolve the Palinchron token's trigger, untapping up to seven lands.
    • 11
      Repeat from step 6.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite creature ETB
    • Infinite storm count
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite magecraft triggers
    • Infinite recursion of instant and sorcery cards from your graveyard
    • Infinite copies of all creatures
    • Infinite copies of all artifacts
    • Target opponent returns all cards in their graveyard to their hand
    • Infinite untap of lands you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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