Bruce Banner // The Incredible Hulk + Walking Ballista + Fire Nation Palace Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield (Bruce Banner // The Incredible Hulk without summoning sickness on the battlefield).
- An opponent cannot block and kill The Incredible Hulk.
available
Steps
How does this combo work?
- 1Activate Fire Nation Palace's second ability by paying
and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
- 2Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding
.
- 3Holding priority, activate Walking Ballista's first ability by paying
, putting a +1/+1 counter on it.
- 4Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
- 5The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- 6Repeat from step 2 each combat phase.
- 1
Results
What do I get from this combo?
- Infinite +1/+1 counters on a creature
- Infinite combat phases
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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