All Will Be One
Everlasting Torment
Prerequisites
What do I need to start this combo?
| All Will Be One and Everlasting Torment on the battlefield. | |
| You have a way to deal noncombat damage to a creature an opponent controls. |
Steps
How does this combo work?
1 | Attempt to deal noncombat damage to a creature an opponent controls, instead putting that many -1/-1 counters on it due to Everlasting Torment. |
2 | All Will Be One triggers, putting that many -1/-1 counters on a creature an opponent controls. |
3 | Repeat step 2. |
Results
What do I get from this combo?
| Destroy any number of creatures opponents control | |
| Destroy any number of creatures opponents control whenever you put a counter on a permanent or player | |
| Infinite -1/-1 counters on creatures opponents control | |
| Lock |
Combo Metadata
8011
DECKS
0.37%
OF 2174131 ELIGIBLE DECKS
Rank 612
MOST PLAYED OF 58954 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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