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Experiment Kraj + Gilder Bairn + Training Grounds Combo

  • Prerequisites

    What do I need to start this combo?

    • Card that Makes a Land Creature with a +1/+1 Counter in hand or on the battlefield.
    • All other permanents on the battlefield.
    • Experiment Kraj does not have summoning sickness. Gilder Bairn has at least one +1/+1 counter on it. You control a land that can add {g} or {u}.
    • {0} plus enough to animate the land available
  • Steps

    How does this combo work?

    • 1
      Use any of the listed land animators to turn a land that can produce {g} or {u} into a land creature and put at least one +1/+1 counter on it.
    • 2
      Activate Experiment Kraj using that land's ability by tapping it, adding {gu}.
    • 3
      Activate Experiment Kraj using Gilder Bairn's ability by paying {gu} and untapping it, doubling the counters on target permanent.
    • 4
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite proliferate for permanents

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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